8

770 Chapter 8: Modifiers
Original objects compared to relaxed objec ts
Pat ches
As of version 4, a patch object coming up the
modifier stack is not converted to a mesh by
this mo difier. A patch object input to the Relax
modifier retains its patch definition. If a fi le
created by a previous version of 3ds Max contains
a patch object applied with the Relax modifier, it
will be converted to a mesh to maintain backward
compatibility.
Inter face
Relax Value—Controls how far a vertex moves for
each iteration. The value specifies a percentage
of the distance from the original location of a
vertex to the average location of its neighbors.
Range=-1.0 to 1.0. Default=0.5.
Positive Relax values move each vertex in closer
to its neighbors. The object becomes smoother
and sma ller.
•WhentheRelaxvalue=0.0,verticesdonot
move and Relax has no affect on the object.
Negative Relax values move each ver tex aw ay
from its neighbors. The object becomes more
irregular and larger.
Relax Values=1.0, 0.0, -1.0
Iterations=1 (default)
IterationsSets how many times to repeat the
Relax process. For each iteration, average locations
arerecalculatedandtheRelaxValueisreappliedto
every vertex. Default=1.
For 0 iterations, no relaxation is applied.
IncreasingiterationsforpositiveRelaxValue
settings smooths a nd shrinks an object. With
very large iteration values, the object shrinks
to a point.
Increasing iterations for negative Relax Value
settings exaggerates and expands an object.
With relatively few iterations, the object
becomes jumbled and almost unusable.
Iterations=0, 10, 50
Relax Value=0.5 (defau lt)