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756 Chapter 8: Modifiers
Loop selec t ion extends your current edge selec tion by
adding all the edges aligned to the ones selected originally.
Get from Other Levels group
Appliesselectionsfromonesub-objectlevelto
another.
Get Vert ex Sel ection—Selects faces based on the
last vertex selection. Selects all faces shared by
any selected vertex. The selection is added to the
current select ion. Available only when the cur rent
sub-object level is not Vertex.
Get Poly S election—Selectsverticesbasedonthe
last polygon/element selection. This selection
is added to the current selection. Available only
when the current sub-object level is not Polygon
or Element.
Get Edge S election—S elects faces based on the last
edge selection. Selects those faces that contain the
edge. Available only when the current sub-object
level is not Edge or Border.
Select by Material ID group
Selects faces based on their material ID.
ID—Set the spinner to the ID number you want to
select, and then click the Select button. Press CTRL
whileclickingtoaddtothecurrentselection,or
press ALT to remove from the current selection.
Named Selection Sets group
Thesefunctionsareprimarilyforcopying
named selection sets (page 1–85)
of sub-objects
between similar objects, and between comparable
modifiers and editable objects. For example,
you can apply a Poly Select modifier to a sphere,
create a named selection set of edges, and then
copy the selection to a different sphere that’s been
converted to an editable mesh object. You can
even copy the selection set to a different type of
object, b ecause the selection is identified by the
entities’ ID numbers.
The standard procedure is to create a selection set,
name it, and then use Copy to duplicate it into the
copy buffer. Next, select a different object and/or
modifier,gotothesamesub-objectlevelasyou
were in when you copied the set, and click Paste.
Note: Because sub-object ID numbers vary from
object to object, the results of copying named
selection sets between different objects can be
unexpected. For example, if the buffered set
contains only entities numbered higher than any
that exist in the target object, no entities will be
selected when the set is pasted.
Co py—Places a named selection into the copy
buffer.
Pas t e—Pastes a named selection from the copy
buffer.
Select Open Edges—Selectsalledgeswithonlyone
face. In most objects, this will show you where
missing faces exist. Available only at the Edge or
Border sub-object level.