8

Morpher Modif ier 729
Move To—Displays the Channel Operations dialog.
To move the cur rent channel to the selected
channel, choose a channel from the list, and click
Move To.
Swap W ith—Displays the Channel Operations
dialog. To swap the cur rent channel with the
selected channel, choose a channel from the list,
and click Swap With.
Used Channels—Displays a list of active channels.
Chooseachanneltoplaceitatthetopofthe
channel list display in the Channel List rollout.
Channel Na me—Displaysthenameofthecurrent
target. Change the name of the target in the
text field if necessary. Parameter changes in the
Channel Parameters rollout affect the current
target.
Channel i s A ctive—Toggles a channel on and off.
Inactive channels do not affect the morph result.
Use this control to turn off certain channels to
focus on animating other channels.
Create Morph Target group
Pick Object fr om S cene—Turn on and click an
object in the viewports to assign a morph target to
the current channel. Picking an object adds it to
the Progressive Morph list.
Capture Current Stat eChoose an empty channel
to activate this function. Click to create a target
using the current channel values.
The captured channel is always blue because there
is morph data but no specific geometry. Use
Extract to create a mesh copy of the captured state.
Delete—Deletes the target assignment for the
current channel.
Ex tract—Choose a blue channel and click this
option to create an object from the morph data.
If you have used Capture Current State to take a
snapshot of a group of channel values, but then
want to edit it, use Extract to make a new object,
pick it as the channel’s target, and then start
editing.
Channel Settings group
Use Limits—Turn on to use limits on the current
channel if Use Limits is turned off in the Global
Parameters rollout.
Mi nimum—Sets the lower limit.
MaximumSets the upper limit.
Use V ertex S el ection—Morphs only selected
vertices on the cur rent channel.
Progressive Morph group
Progressive morphing per forms a tension-based
interpolation, similar to the TCB animation
controller, that creates smooth interpolation
througheachintermediarytargets.Thisprovides
the artist with an unprecedented amount of control
over the morph transformation.
Morphed object using multiple, intermediar y t argets