8

728 Chapter 8: Modifiers
List R ange—Displays the range of visible channels
in the channel list.
Load Multiple Targets—Load multiple morph
targets into empty channels by selecting object
names in the selection dialog and clicking Load.
If there are more targets than empty channels,
a warning displays and the channels are not
assigned.
Reload All Morph TargetsReloads all the morph
targets.
If the targets have b een edited, the channels are
updated to reflect the changes. If a morph target
has been deleted from the scene, then the morpher
updates using the stored data in the channel,
functions using the last stored morph data.
Zero Active Channel Val ues—Click to create keys
with a value of 0 for all active morph channels, if
the Auto Key is on.
This is handy to prevent key interpolation from
distor ting the model. First click Zero Active
Channel Values, and then set a particular channel
to the value you want; only the altered channel
affect the model.
Automatica lly reload targets—Tur n thi s on to a l low
animated targets to be updated dynamically by the
Morphermodifier.Thereisaperformancepenalty
whenusingthisoption.
Channel Parameters rollout
The channel number button and channel name
field at the top of this rollout reflect t he current
active channel in the channel list.
[channel number]—Click the number next to the
channel name to display a menu. Use commands
on the menu to group and organize channels, or
to locate a channel.