8

Morpher Modif ier 727
Channel List rollout
The upper section of the Channel List rollout
contains controls for managing markers, which
designate d ifferent locations in the list of morph
targets. For example, channels 15 throug h 24
might contain all the emotion t argets. Rather than
scrolling to display these tracks, you can choose a
marker from the list to display those channels.
[mark er drop-down list]—Choose a previously
saved marker in t he list, or enter a new name in
the text field and click Save Marker to create a new
marker.
For example, channel 15 through 24 might contain
all the emotion targets. Rather than scrolling to
display these tracks, you can choose a marker from
the list to display these channels in the list.
Save Mark er—Movethescrollbartoframea
particular set of 1 0 channels, enter a name in the
text field, and then click Save Marker to store the
channel selection.
Delete M ar k er—Choose a marker name to delete
from the drop-down list, and then click Delete
Marker to delete it.
Channel Lis t Th e Morpher modifier provides
up to 100 morph channels. Scroll through the
channels using the slider. Once you’ve assigned
a morph target to a channel, the target’s name
appears in the channel list. Each channel has a
percentage value field and a spinner to change the
value.
You can change channel names and order in the
Channel Parameters (page 1–728)
rollout.
Right-click a morph channel to d isplay a
right-click menu:
Pick fr om S cene—Choose this command and select
an object in the viewports to assign a morph target
to the channel.
Delete Channel—Deletes the morph data, name
and parameters from the channel. Displays only
if the channel has data.
Reload Target—Retrieves morph data from the
target. Use this after editing a target.