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52 Chapter 2: Viewing and Navigating 3D Space
Hide Rollout (page 1–53)
Freeze Rollout (page 1–54)
Display Properties Rollout (page 1–55)
Link Display Rollout (page 1–58)
Object Display Culling Utility (page 1–59)
See also
Object Prop erties Dialog (page 1–111)
Dis play Color R ol lout
Display panel > Display Color rollout
The Display Color rollout specifies whether
3ds Max displays objects using their object colors
or their
diffuse material colors (p age 3–1023)
,
when the objects have their
display properties
(page 1–112)
set to By Object. If the display
properties of an object is set to By L ayer, the layer
colorwillbeusedforthedisplay.Youcanchoose
one method for wireframe display and a different
one for shaded display. In each shading mode you
can specify w hether the material or the object
color is used.
As a default, all new objects have their d isplay
properties set to By Layer. T he default can b e
changed in Customize > Preferences > Preferences
dialog > General panel > Layer Defaults group. If
you turn off Default To By Layer For New Nodes,
all new objects created in 3ds Max w ill display in
the viewports based on the settings in the Display
Color rollout. You can switch individual objects
between By Object and By Layer by setting the
Display Prop ert ies in the
Object Properties dialog
(page 1–111)
, accessible by right-clicking any
selected object.
If the object color box displays black and white
rectangles, this indicates that the object has its
display properties set to By Layer.
Interf ace
Wireframe— Controls the color of objects when the
viewport is in wireframe display mode.
Object Color—Displays the wireframes in object
color.
Material Color—Displays the wireframes using the
material color.
Shaded—Controls the color of the object when the
viewport is in any shaded display mode.
Object Color—Displays the shaded objects using
the object color.
Material Color—Displays the shaded objec ts using
the material color.
Hide B y Categor y R ollout
Displaypanel>HideByCategoryrollout
The Hide By Category rollout toggles the display
of objects by category (objects, cameras, lights,
and so on).
By default, 3ds Max displays all objects in the
scene. Objects hidden by category aren’t evaluated
in the scene, so hiding objects by category
improves performance.