8
Melt Modifier 709
The modifier assigns material IDs until the weights
total 100.
For example, if you set Mat’l ID #1 to 40, #2 to
35, and #3 to 60, approximately 40 percent of the
elements will be assigned material ID 1, 30 percent
w i ll b e assigned material ID 2, and 25 percent (100
[40 + 35]) will be assigned material ID 3. Any
remaining percentages (as set in Mat’l IDs 4-8) are
ignored.
Note: These percent ages are approximate. The
more elements the object contains, the closer the
assigned percentage comes to the set percentage.
Uniqueness group
Seed—Sets the seed value for the
(pseudo-)randomization of material ID
assignments. Not animatable.
Melt Modifier
Modify panel > Mak e a selection. > Modifier List > M elt
Make a selec tion. > M odifiers menu > Animation
Modifiers > Melt
Increasing the Melt amount progressively melts t he cak e
The Melt modifier lets you apply a realistic
melting effect to all t ypes of objects, including
editable patches and NURBS objects, as well as to
sub-object selections passed up the st ack. Options
include sagging of edges, spreading while melting,
and a customizable set of substances ranging f rom
a firm plastic sur face to a jelly type that collapses
in on itself.
Procedure
Example: To animate a jelly-lik e melting sphere:
1.
IntheTopviewport,createaSphereprimitive
with a radius of about 50 units.
2. Apply the Melt modifier .
3. TurnontheAutoKeybuttonandgotoframe
100.
4. IntheMeltgroupbox,setAmountto70.
5. In the Solidity group box, choose Jelly.
6. Turn off the A uto Key button.
7. Dragthetimeslidertoseethespheremelt.
Interf ace
Modifier Stack
Gizmo—At this sub-object level, you can t r ansform
and animate the gizmo like any other object,
altering the effect of the Melt modifier. Translating
the g izmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with
respect to its center .
Center—At this sub-object level, you c an translate
and animate the center, altering the Melt gizmo’s
shape, and thus the shape of the melted object.
For more information on the stack display, see
Modifier Stack (page 3–802)
.