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MapScaler Modifier (Object Space) 705
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Limit subdivision depth—Whenthetoggleison,
the value sets t he maximum depth of refinement.
When the toggle is off, then the mesh modifier
will descend to the bottom of the refinement.
Default=on, 0.
Limit s ubdivision size—Whenthetoggleison,the
value limits the size of polygons that are refined.
When the toggle is off, then the mesh modifier will
refine polygons to any size. The size is a length in
the cur rent view units. Polygons smaller than that
size squared will n ot be refined by the modifier.
Default=off, 19.685 units or 0.5 meters.
MapSca ler Modifier (Object Space)
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > MapScaler
The MapScaler (OSM) modifier works in object
space to maintain the scale of a map applied to
an object. This lets you resize the object via its
creation parameters without altering the scale of
the map. Typically, you might use this to maintain
thesizeofamapregardlessofhowthegeometryis
scaled, if you change the object size by adjusting its
creat ion parameters. However, if you use a Select
And Scale tool to change the object size, the map
scales along with the object.
To maintain the scale of the map regardless of how
the object is resized, use the
MapScaler (WSM)
modifier (page 1–532)
.
For example, if you scale a brick wall with the
MapScaler ( WSM) modifier applied, the bricks
w i ll al l remain the same size as you increase the
size of the wall. However, if you scale the same
wall with the MapScaler (OSM) modifier applied,
thesizeofthebrickswillgrowinproportionwith
the scale of the wall.
The MapScaler (OSM) modifier has two primary
benefits compared to the WSM version:
As an object-space modifier, it can reside
anywhere in the stack and be collapsed with the
stack, rather than b e ing restricted to the top of
the stack, as with world-space modifiers. This
lets other objec t-space modifiers take effect
after the map-scaling operation.
When instanced among multiple objects, the
object-space version appears in the modifier
stack display when any number of objects is
selected. This differs from the world-space
version, which, when instanced among multiple
objects, appears in the stack display only when
a single object is selected.
MapScaler has been improved to work at the
sub-object level. If the object you’re working on
requires different scaling of the texture map on
each surface, you can do so by creating a modifier
stack with multiple occurrences of the MapScaler
modifier.
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