8
Linked XForm Modifier 703
them di fferent materia ls. The st ruts default to ID
#1.
Ignore Hidden Edges—Generatesstrutsonly
for visible edges. When tur ned off, generates
str uts for all edges, including t he inv isible edges.
Default=on.
End Caps—Applies end caps to the struts.
Smooth—Applies smoothing to the struts.
Joints group
Provides controls that affect the geometry of the
joints.
Geodesic Base Type—Specifies the type of
polyhedron used for the joints.
Tetra—Uses a tetrahedron.
Octa—Uses an octahedron.
Icosa—Uses an icosahedron.
Radius—Specifie s the radius of the joints.
Segments—Specifies the number of segments in
the joints. The more segments, the more spherical
the joints’ shape.
Mater ial ID—Specifies the m ateria l ID to be used
for the joints. Defaults to ID #2.
Smooth—Applies smoothing to the joints.
Mapping Coordinates group
Determinesthetypeofmappingassignedtothe
object.
None—Assigns no mapping.
Reuse Existing—Uses the mapping currently
assigned to the object. This might be the m apping
assigned by Gener ate Mapping C o ords., in t he
creation parameters, or by a previously assig ned
mappingmodifier. Whenusingthisoption,
each joint inherits the mapping of the vertex it
surrounds.
New—Uses mapping designed for the Lattice
modifier. Applies cylindr ical mapping to each
strut, and spherical mapping to each joint.
Linked XFor m M odif ier
Modify panel > Select objects or sub-objects. > Modifier
List>Object-SpaceModifiers>LinkedXForm
Select an object or sub-objects. > Modifiers menu >
Animation Modifiers > Linked XForm
The Linked XForm modifier links the transforms
for any object or sub-object selection to another
object, called the control object. The control
object’s mot ion, rotation, and/or scale t r ansforms
are passed onto the object or sub-object select ion.
Using Linked X For m
Linked XForm connects any geometry it receives
from the stack to another object, w hich is called
the control object. Its single control simply picks
the control object. To use this modifier, you must
have at least two objects in your scene.
See also
XForm Modifier (page 1–942)
Procedure
To apply a L ink ed XForm modi fi er:
1.
Choosealocationinanobject’sstackandapply
a Lin ked XForm from the Modifier List.
2. On the Parameter’s rollout, click Pick Control
Object. When animating, do this at frame 0.
3. Select the object you want to be the control
object.
This completes the link. The name of the
control object appears on the Parameters
rollout.