8
Lattice Modifier 701
cont rolled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
.Default=on.
Generate Material IDs—Assigns d ifferent material
IDstothesidesandthecapsofthelathedobject.
Specifically, the sides receive ID 3, and the caps
(when Degrees is less than 360 and the lathed
shapeisclosed)receiveIDs1and2.Default=on.
Use Sha pe I Ds—Uses the material ID values
assigned to segments in the
spline (p age 1–261)
you lathed, or curve sub-objects in the
NURBS
(page 1–1079)
curveyoulathed. UseShapeIDs
is available only when Generate Material IDs is
turned on.
Smooth—Applies smoothing to the lathed shape.
Lattice Modifier
Select an object or a shape. > Modify panel > Modifier
List > Object-Space Modifiers > Lattice
Select an object or a shape. > Modifiers menu >
Parametric Deformers > Lattice
The Lattice modifier converts the segments or
edges of a shape or object into cylindrical str uts
w ith optional joint polyhedra at the vert ices. Use
this either to create renderable structural geometry
based on the mesh topology, or as an alternate
method to achieve a rendered wireframe effect.
Top: Joints only
Middle: Struts only
Bottom: Both (joints and struts)
Note: This modifier can act on the whole object or
on sub-object selections in the stack.
Tip: You can combine the
Scatter compound object
(page 1–313)
w ith the Lattice modifier to place
any object you want as a joint, rather than the
provided polyhedra. To do this, create your mesh
distribution object and your source object (for
example, a box). Use Scatter to scatter the box at
the vertices of t he distr ibution object. (Be sure to
use the Copy option rather than Instance.) In the
Scatter Display parameters, hide the distribution
object. Select the original object that was used as
a distribution object, apply Lattice to it, and turn
off the joints. You’ll have two coincident objects:
oneprovidingthelatticestruts,andtheother
positioning the boxes.