8

690 Chapter 8: Modifiers
Forces an d De flectors rollout
Forces group
Use these controls to add space warps in the Forces
category to the Flex modifier. Supported space
warp s are:
Displace (page 2–72)
Drag (page 2–62)
Gravit y (page 2–69)
Motor (page 2–57)
PBomb (page 2–64)
Push (page 2–55)
Vortex (page 2–59)
Wind (page 2–71)
List Wi ndowDisplays particle space warps
applied to the Flex modifier.
Add—Click this, and then select a particle space
warp in the viewports to add the effect to Flex. The
added space warp displays in the list window.
Remove—Select a space warp in the list and click
Remove to remove the effect from Flex.
Deflectors group
Using deflectors with F lex lets object movement
be impeded by sur faces. This lets you simulate
collisions with soft-body objects. For best results
w ith collisions, in the deflector settings use a low
valueforBounceandahighvalueforFriction.
Supported deflectors are:
POmniFlect (page 2–74)
SOmniFlect (page 2–80)
UOmniFlect (page 2–81)
UDeflector (page 2–85)
SDeflector (page 2–83)
Deflector (page 2–86)
List W indowDisplays deflectors applied to the
Flex modifier.
Add—Click t his, and then select a deflector in the
viewp orts to add the effect to Flex. The adde d
deflector displays in the list window.
Remove—Select a deflector in the list and click
Remove to remove the effect from Flex.
Advanced Parameters rollout