8
690 Chapter 8: Modifiers
Forces an d De flectors rollout
Forces group
Use these controls to add space warps in the Forces
category to the Flex modifier. Supported space
warp s are:
•
Displace (page 2–72)
•
Drag (page 2–62)
•
Gravit y (page 2–69)
•
Motor (page 2–57)
•
PBomb (page 2–64)
•
Push (page 2–55)
•
Vortex (page 2–59)
•
Wind (page 2–71)
List Wi ndow—Displays particle space warps
applied to the Flex modifier.
Add—Click this, and then select a particle space
warp in the viewports to add the effect to Flex. The
added space warp displays in the list window.
Remove—Select a space warp in the list and click
Remove to remove the effect from Flex.
Deflectors group
Using deflectors with F lex lets object movement
be impeded by sur faces. This lets you simulate
collisions with soft-body objects. For best results
w ith collisions, in the deflector settings use a low
valueforBounceandahighvalueforFriction.
Supported deflectors are:
•
POmniFlect (page 2–74)
•
SOmniFlect (page 2–80)
•
UOmniFlect (page 2–81)
•
UDeflector (page 2–85)
•
SDeflector (page 2–83)
•
Deflector (page 2–86)
List W indow—Displays deflectors applied to the
Flex modifier.
Add—Click t his, and then select a deflector in the
viewp orts to add the effect to Flex. The adde d
deflector displays in the list window.
Remove—Select a deflector in the list and click
Remove to remove the effect from Flex.
Advanced Parameters rollout