8
686 Chapter 8: Modifiers
4.
Apply a Mesh Select modifier to the plane.
5. In the Top viewport, select all the vertices
except for the leftmost column.
6. Apply the Flex modifier to the plane.
7. Turn off Use Chase Springs and Use Weights.
8. Set Samples to 3 .
9. Click Create Simple Soft B o dy.
10. In the Forces and Deflectors rollout, add the
Gravity and Drag for ces.
11. In the Forces and Deflectors rollout, add the
spherical deflector.
12. Click Play.
The plane drapes over the spherical deflector
like cloth.
Inter face
Modifier Stack
These modifier sub-object levels are available in
thestackdisplaybyopeningthemodifierhierarchy
(click the + icon to the left of the modifier name).
CenterβMove the Transform gizmo in the
view por ts to set the center of t he effect.
The flex effect increases as the distance between
the center and a vertex increases.
Edge Ver ticesβSelect vertices in the viewports to
controlthefalloffanddirectionoftheflexeffect.
Selected vertices flex less than unselected vertices.
Weigh ts & Sprin gs βUse the Weights And Painting
rollout controls to select and deselect vertices
forsubsequentoperationsintheWeightsAnd
Painting rollout and the Advanced Springs rollout.
You can paint weights at any sub-object level, and
add and remove springs at any sub-object level (or
even at the Flex modifier object level), but whi le
a Weights & Springs selection is active, only the
selected vertices are affected.
Parameters rollout
FlexβSets the amount of flex and bend. Range=0
to 1000; Default=1.
This value represents the amount of the flexed
animation that is used; the flexed animation
is determined by other factors such as motion
and vertex weighting. The default setting of 1
causes the flexed animation to occur unmodified;
higher settings cause unnaturally high amounts of
stretching, and lower settings cause diminished
stretching.