8
Fillet/Chamfer Modifier 681
5.
Apply a Linked XForm modifier, and then pick
one of the dummies as a control object.
6. Apply another FFD Select modifier, and select a
different collection of control points.
7. Apply another Linked XForm modifier and
assign the other dummy as a control o bject.
8. You can now move either of the dummy objects
to both translate the linked control points in
the FFD space w arp, and to deform the target
object.
Inter face
All X/All Y / All Z—Select the control points
corresponding to the specified axis plane.
First click a selection button, and then select FFD
control points in the viewports.
Fill et/Cha mfer M odif i er
Select a shape. > Modify panel > Modifier List >
Objec t-Space Modifie rs > Fillet/Chamfer
Select a shape. > Modifiers menu > Patch/Spline editing
> Fillet/Chamfer
The Fillet/Chamfer mo difier lets you fillet or
chamfer the corners between linear segments of
Shape objects (p age 3–1105)
. Fillet rounds corners
where segments meet, adding new control vert ices.
Chamfer bevels corners, adding another vertex
andlinesegment.Notethatthismodifierworkson
the splines at the sub-object level of the shape. It
does not work between two or more independent
shape objects.
When you apply Fil let/C hamfer, you’re placed in
a Vertex sub-object selection level. You can select
(and move) any vertex, but only Corner vertices
and Bezier Corner vert ices are valid for fillet and
chamfer functions. In addition, both segments
connected by a Bezier Corner vertex must be
linear rather than curved.
There are two methods for applying either fi l lets
or chamfers:
• Select one or more valid corner vertices, and
then adjust either the Radius spinner to fillet
the selected corners, or the Distance spinner to
chamfer the corners.
• You can preset the Radius or Distance values,
andthenselectoneormorevalidcorner
vertices, and click one of the Apply buttons to
apply the specified value to the selected vertices.
Note: As of version 3 of 3ds Max,
Edit/Editable
Spline (page 1–292)
includes interactive
fillet/chamfer functions. The only reason to use
this modifier is to apply it at a specific location
on the stack.
Star with selected vertices