8

Face Extrude Modifier 673
cont rolled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
.Default=on.
Generate Material IDs—Assigns d ifferent material
IDstothesidesandthecapsoftheextruded
object. Specifically, the sides receive ID 3, and the
caps receive IDs 1 and 2.
This check box is turned on as a default when
you create an extruded object, but if you load an
extruded object from a
MAX
file, the check box
is turned off, maintaining the same materia l ID
assignmentforthatobjectasithadinR1.x.
Use Sha pe I Ds—Uses the material ID values
assigned to segments in the
spline (p age 1–261)
you ext ruded, or curve sub-objects in the
NURBS
(page 1–1079)
cur ve you extruded.
Smooth—Applies smoothing to the extruded
shape.
Face Ex trude Modifier
Modify panel > Select one or m ore faces of a mesh objec t.
>ModifierList>FaceExtrude
Modify panel > Select one or m ore faces of a mesh objec t.
>Modifiersmenu>MeshEditing>FaceExtrude
TheFaceExtrudemodifierextrudesfacesalong
their normals, creating new faces along the sides
of the extrusion that connect the extruded faces to
their object. As with most modifiers, this affects
the current face selection passed up the stack.
There are various differences between the Face
Extrude modifier and the Face Extrude function in
an
editable mesh (page 1–984)
,especiallythefact
that all parameters in t he Face Extrude mo difier
are animatable.
Faces ex truded o n the top and along the edge of the objec t
Interf ace
Modifier Stack
Ex trude Center—At this sub-object level, you can
select and move (or animate) the center point.
This affects the geometry only if you tur n on
Extrude From Center.
For more information on the stack display, see
Modifier Stack (page 3–802)
.
Parameters rollout