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Edit Spline Modifier 671
Detach To E lement
The detached sub-object
selection remains as part of the original object,
but becomes a new element. It can then be
manipulated independently at the Element
sub-object level. Default=off.
Detach As Clone—Detaches the selection as a copy
of the original selection; the latter remains intact.
Default=off.
Edit Spline Modifier
Create or select a spline > Modify panel > Object–Space
Modifiers > Edit Spline
Create or select a spline > M odifiers m enu > Patch/Spline
Editing > Edit Spline
TheEditSplinemodifierprovidesexplicitediting
tools for different levels of the selected shape:
vertex,segment,orspline. TheEditSpline
modifier matches all the capabilities of the base
Editable Spline object, with the exceptions noted
below. See
Editable Spline (page 1–284)
for a
complete parameter reference.
TheEditSplinemodifierprovidesexplicitediting
tools for different levels of the selected shape:
vertex,segment,orspline. TheEditSpline
modifier matches all the capabilities of the base
Editable Spline object, with the exceptions noted
below. For a complete parameter reference, see
Editable Spline (page 1–284)
.
The Rendering and Interpolation rollouts found in
Editable Spline, which allows manipulation of the
spline’s creation parameters, are not available in
the Edit Spline modifier. (The creation parameters
are available in the
modifier stack (page 3–802)
for a spline to which Edit Spline is applied.) In
addition, the direct vertex animation capabilities
of Editable Spline are not possible in Edit Spline.
When possible, it’s far more efficient and reliable
to perform explicit editing at the Editable Spline
level r ather than store those edits within the Edit
Spline modifier . The Edit Spline modifier must
copy the geometr y passed to it, and this storage
can lead to large file sizes. The Edit Spline modifier
also establishes a topological dependency that can
be adversely effected if earlier operations change
the topology b eing sent to it.
There are, however, situat ions where Edit Spline
is the preferred me thod.
You want to edit a parametric shape as a spline,
butwanttoretaintheabilitytomodifyits
creation parameters after the edit.
You want to store your edits temporarily within
Edit Spline until you are satisfied with the
results, before committing them permanently
to an editable spline object.
You need to make edits across several shapes
atonce,butdonotwanttoconvertthemtoa
single editable spline object.
You have a modifier in the stack that must stay
parametric, and the resulting spline must be
edited after the modifier is applied.
Ex trude Modifier
Select a shape. > Modify panel > Modifier List >
Object-Space Modifiers > Extrude
Select a shape. > Modifiers menu > Mesh Editing >
Extrude
The Extrude modifier adds depth to a shape and
makes it a p arametric object.