8
670 Chapter 8: Modifiers
threshold angle, set by the spinner to the rig ht of
this button.
[threshold]—This numeric setting (to the right of
AutoSmooth)letsyouspecifythemaximumangle
between the normals of adjacent polygons that
determines whether those polygons will be put i n
thesamesmoothinggroup.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object sur faces. For
more information, see
Paint Deformation Rollout
(page 1–1065)
.
Align Geometr y Dialog
Select an Edit Poly object. > M o dify panel > object level
or any sub-object l evel > Animate mode > Edit Geometry
rollout > Click View Align or Grid Align > Edit Poly Mo de
rollout > Settings button
This Edit Poly-specific dialog lets you change the
alignment method after using the View Align or
Grid Align function. Available only in Animate
mode after u sing the View Align or Grid Align
command.
Inter face
Align to—Lets you choose what to align the
selection with:
•
View—Aligns the selection with the view plane.
•
Construction P lane—Aligns the selection with
theactivegrid.
Update—Click this button to realign the selection
with the designated entity after changing it.
Typical ly you’d use t his with the View option after
rotating the view.
Detach Di alog
Select an Edit Poly object. > Modify panel > any
sub-object level > Edit Geometry rollout > Detach
Settings button
This dialog lets you specify how a sub-object
selectionisdetachedfromanEditPolyobject.
By default, both Det a ch To Element and Detach As
Clone are off. Thus, when you detach a sub-object
selection, it’s removed from the original object
and becomes a new object. The dialog options let
you keep the detached item as an element of the
original object and/or detach it as a copy of the
original selection.
Note: When you detach a vertex or an edge, any
adjacent polygons are detached as well. Also, a
detached item remains in its original lo cation.
Note: Any Detach dialog settings you change are
saved as program defaults automatically.
Interf ace
Detach as—Lets you assign a n ame to the new
object. By default, the name is "Object" followed
by a sequence number.
This option is unavailable when Detach To
Element is on.