8

Edit Poly (Polygon/Element) 667
Cutting to a ver tex (top); cutting an edg e (center); cutting a
polygon (b o ttom). Cut is available at eve ry sub-object level.
MSmoot h—Smoothes the s election using the
current settings. This command uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1–714)
.
MSmoot h S etti ngs—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specifyhowtoapplysmoothing.
TessellateSubdivides selected polygons based on
the
Tessellation settings (page 1–1078)
.
Tessellation is u seful for increasing local mesh
density while modeling. You can subdivide any
select ion of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate Settings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specifyhowtoapplytessellation.
Mak e Planar—Forces all selected polygons to
become coplanar. The planes normal is the
average surface normal of the selected polygons.
Tip: OneapplicationforMakePlanarismakinga
flat side on an object. Normally, you would use a
contiguous selection set. If the selec tion includes
polygons on various parts of the object, the
polygons are still made planar, but with distorting
effects on the rest of the geometry.
X/Y /Z—Makes the selected polygons planar and
aligns the plane with the corresponding plane
in the object’s Lo cal coordinate system. The
plane used is p erpendicular to the button axis, so
clicking the X button aligns the object with the
local YZ axis, for example.
V iew Align—Aligns selected polygons with the
plane of the active viewport. In the case of
orthographic viewports, View Align produces the
same effect as aligning with the construction grid
whenthehomegridisactive.
When aligning with a Perspective v iewport
(or Camera and Light views), the polygons are
reoriented to alig n w ith a plane that is paral lel
to the camera’s v iewing plane. (Perspective
viewports have invisible ca mera planes.) In these
cases, the selection of polygons is not translated
but only rotated.
Note: In Animate mode, after using View Align
you can access the
Align Geometry dialog (page
1–670)
by clicking Edit Poly Mode rollout >
Settings.