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Edit Poly (Polygon/Element) 659
Inter face
Edit Poly M ode rollo ut
See
Edit Poly Mode rollout (page 1–624)
for
information on the Edit Poly Mode rollout settings.
Selection rollout
See
Selection rollout (page 1–625)
for information
on the Selection rollout settings.
Soft S ele ction rollout
Soft Selection controls apply a smooth falloff
between selected sub-objects and unselected
ones. When Use S oft Selection is on, unselected
sub-objectsnearyourselectionaregivenpartial
selectionvalues.Thesevaluesareshowninthe
viewports by means of a color gradient on the
vertices, and optionally on the faces. They affect
most types of sub-object deformations, such as the
Move, Rotate, and Scale functions, as well as any
deformation modifiers (such as Bend) applied to
the object. This provides a m agnet-like effect with
a sphere of influence around the selection.
For more information, see
Soft Selection Rollout
(page 1–945)
.
Edit Polygons/Elements rollout
At the Element sub-object level, this rollout
includes commands common to both polygons
and elements, plus, at the Polygon level, some
thatareuniquetopolygons. Thecommands
available at both levels are Insert Vertex, Flip, Edit
Tr iangulation, Retriangulate, and Turn.
Note: To delete polygons or elem ents, select them
and press the DELETE key. If
Delete Isolated
Ve r t i c e s
is off, this can result in isolated vertices;
that is, vertices with no associated face geometry.
Insert Vertex—Lets you subdivide polygons
manually. Applies to polygons, even if at the
element sub-object level.
After turning on Insert Vertex, click a p olygon to
add a vertex at that location. You can continue
subdividingpolygonsaslongasthecommandis
active.
To stop inser ting vertices, right-click in the
viewport, or click Insert Vertex again to turn it off.