8

658 Chapter 8: Modifiers
its neighbors. It works the same way as the
Relax
modifier (page 1–769)
.
Note: At the objec t level, Relax applies to the entire
object. At any sub-object level, Relax applies only
to selected sub-objects.
Relax SettingsOpens t he
Relax dialog (page
1–1077)
, which lets you specify how to apply the
Relax function.
Hide S elected—Hides any selected vertices.
Hidden vertices are unavailable for selection or
transformation.
Unhide A ll—Restores any hidden vert ices to
visibility.
Hide Unselected—Hides any unselected vertices.
Hidden vertices are unavailable for selection or
transformation.
Named S elections
Lets you copy and paste named select ion sets of
sub-objects between objects. St art by creating one
ormorenamedselectionsets,copyone,selecta
different object, go to the same sub-object level,
and then paste the set.
Note: This function uses sub-object IDs, so if the
target object’s geometry differs from that of the
source object, the pasted select ion will probably
compr ise a different set of sub-objects.
For more information, see
Named Selection Sets
(page 1–67)
.
Co pyOpens a dialog that lets you specify a
named selection set to place into the copy buffer.
Pas te—Pastes the named selection from the copy
buffer.
Delete Isolated V ertices—When on, the software
deletes isolated vertices when you delete a border.
When off, deleting edges leaves all vertices intact.
Default=on.
An isolated vertex is one that has no associated face
geometry. For example, if Delete Isolated Vertices
is off and you delete a rectangular selection of four
polygons, all clustered about a single central point,
the point remains, suspended in space.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see
Paint Deformation Rollout
(page 1–1065)
.
Edi t Pol y (Pol ygon/El ement)
Selec t an Edit Poly object. > Modify panel > Se lection
rollout > Polygon/Element
Select an Edit Poly object. > Modify panel > modifie r
stack display > Expand Edit Poly. > Polygon/Element
Selec t an Edit Poly object. > Quad menu > Tools 1
quadrant > Polygon/Element
A
polygon
is a closed sequence of three or more
edges connected by a sur face. Polygons prov ide
the renderable surface of Edit Poly objects.
At the Edit Poly (Polygon) sub-object level, you
can select single and multiple polygons and
transform them using standard methods. This is
similar for the Element sub-object level; for the
distinct ions b etween polygon and element, see
Edit Poly > Select ion rollout (page 1–625)
.This
topic covers the Edit Polygons/Elements rollout
and Edit Geometry rollout functions for these
sub-object t ypes. For other cont rols, see
Edit Poly
Modifier (page 1–619)
.
Note: Workflow enhancements in the Edit Poly
userinterfacegiveyouachoiceofeditingmethods.
See
Edit Poly Workflow (page 1–622)
for more
information.