8
Edit Poly (Border) 651
Note:
In Animate mode, after using View Align
you can access the
Align Geometry dialog (page
1–670)
by clicking Edit Poly Mode rollout >
Settings.
Grid Align—Alig ns the selected edges with the
current construction plane. The current plane is
specified by the active viewport in the case of the
home grid. When using a grid object, t he current
plane is the act ive g rid object.
Note: In Animate mode, after using Grid Align
you can access the
Align Geometry dialog (page
1–670)
by clicking Edit Poly Mode rollout >
Settings.
Relax—Applies the Relax function to the current
selection, using the Relax dialog settings (see
following). Relax normalizes mesh spacing by
moving each vertex toward the average location of
its neighbors. It works the same way as the
Relax
modifier (page 1–769)
.
Note: At the objec t level, Relax applies to the entire
object. At any sub-object level, Relax applies only
to selected sub-objects.
Relax Settings—Opens t he
Relax dialog (page
1–1077)
, which lets you specify how to apply the
Relax function.
Hide S elected—Hides any selected vertices.
Hidden vertices are unavailable for selection or
transformation.
Unhide A ll—Restores any hidden vert ices to
visibility.
Hide Unselected—Hides any unselected vertices.
Hidden vertices are unavailable for selection or
transformation.
Named S elections
Lets you copy and paste named select ion sets of
sub-objects between objects. St art by creating one
ormorenamedselectionsets,copyone,selecta
different object, go to the same sub-object level,
and then paste the set.
Note: This function uses sub-object IDs, so if the
target object’s geometry differs from t hat of the
source object, the pasted selection will probably
comprise a different set of sub-objects.
For more information, see
Named Selection Sets
(page 1–67)
.
Co py—Opens a dialog that lets you specify a
named selection set to place into the copy buffer.
Pas t e—Pastes the named selection from the copy
buffer.
Delete Isolated V er tices—When on, the software
deletes isolated vertices when you delete a
contiguous selection of edges. When off, deleting
edges leaves all vertices intact. D efault=on.
An isolated vertex is one that has no associated face
geometry. For example, if Delete Isolated Vertices
is off and you delete a cross-shaped selection of
four edges, all clustered about a single central
point, the point remains, suspended in space.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see
Paint Deformation Rollout
(page 1–1065)
.
Edit Poly (B order)
Selec t an Edit Poly object. > Modify panel > Se lection
rollout > Border
Select an Edit Poly object. > Modify panel > Modifier
Stack display > Expand Edit Poly. > Border
Selec t an Edit Poly object. > Quad menu > Tools 1
quadrant > Border
A b order is a linear section of a mesh that can
generally be described as the edge of a hole. This is