8

650 Chapter 8: Modifiers
Split—
When on, the Slice and Cut operations
create double sets of vertices at the points where
the edges are divided. T his lets you move one s ide
of the slice or cut away from the other side.
Slice—Performs the slice operation at the location
of the slice plane. In Model mode, Slice is available
only when Slice Plane is on. In Animate mode, you
beginasliceoperationbyclickingSlice,notSlice
Plane. You still need to click Slice Plane to move
the plane around.
This tool slices the poly just l ike the “Operate
On: Polygons mode of the
Slice modifier (page
1–815)
.
Reset Plane—Retur ns the s lice plane to its default
position and orientation. In Model mode,
available only when Slice Plane is on.
Quick SliceLets you quickly slice the object
without having to manipulate a gizmo. Make a
selection, click QuickSlice, and then click once
at the slice start point and again at its endpoint.
You can continue slicing the selection while the
command is active. Unavailable in Animate mode.
To stop slicing, right-click in the viewport, or click
QuickSlice again to turn it off.
Note: AttheEdgesub-objectlevel,QuickSlice
affects the entire object. To slice only specific
polygons, use QuickSlice on a polygon selection at
the Poly sub-object level.
Cut Lets you create edges from one polygon to
anotherorwithinpolygons. Clickatthestart
point, move the mouse and click again, and
cont inue moving and clicking to create new
connected edges. Right-click once to exit the
current cut, whereupon you can start a new one,
or right-click again to exit Cut mode.
Use
Snaps (page 2–35)
with Cut for precision. Cut
supports Midpoint, Endpoint, and Vertex snaps .
Note: Cut performance has b een enhanced in
3ds Max 7.Formoreinformation,see
this
procedure (page 1–1035)
.
MSmoot h—Smoothes the selection using the
current settings. This comman d uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1 –714)
.
MS mooth S ettings—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specifyhowtoapplysmoothing.
TessellateSubdivides the selection based on the
Tessellation settings (page 1–1078)
.
Tessellation is useful for increasing loca l mesh
density while modeling. You can subdivide any
selection of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate S ettings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specifyhowtoapplytessellation.
Mak e Planar—Forces all selected edges to become
coplanar. The plane’s normal is the average surface
normal of all faces attached to the selected edges.
X/Y /Z—Makes the selected edges planar and a ligns
the plane with the corresponding plane in the
object’s Local coordinate system. The plane used
is perpendicula r to the button axis, so clicking the
X button aligns the object with the local YZ axis,
for example.
V iew Align—Aligns selected edges w ith the plane
of the active viewport. In the case of orthographic
viewports, this is the same effect as ali gning with
the constr uction grid w hen the home grid is
active. When aligning with a Perspective viewport
(including camera and lig ht views), the edges are
reoriented to be aligned with a plane parallel to the
camera’s viewing plane. (Perspective viewports
have invisible camera planes.) In these cases, the
selection of edges is not translated but only rotated.