8

Edit Poly (Edge) 643
Above: Selec ted edges removed from original object
Below: Unwanted edges removed
Inter face
Edit Poly M ode rollo ut
See
Edit Poly Mode rollout (page 1–624)
for
information on the Edit Poly Mode rollout settings.
Selection rollout
See
Selection rollout (page 1–625)
for information
on the Selection rollout settings.
Soft S ele ction rollout
Soft Selection controls apply a smooth falloff
between selected sub-objects and unselected
ones. When Use S oft Selection is on, unselected
sub-objectsnearyourselectionaregivenpartial
selectionvalues.Thesevaluesareshowninthe
viewports by means of a color gradient on the
vertices, and optionally on the faces. They affect
most ty pes of sub-object deformations, such as the
Move, Rotate, and Sca le funct ions, as well as any
deformation modifiers (such as Bend) applied to
the object. This provides a magnet-like effect with
a sphere of influence around the selection.
For more information, see
Soft Selection Rollout
(page 1–945)
.
Edit Edges rollout
This rollout includes commands specific to edge
editing.
Note: To delete edges, select them and press the
DELETE key. This deletes all selected edges and
attached polygons, which can create one or more
holes in the mesh. To delete edges without creating
holes, use Remove (see following entr y).
Insert VertexLets you subdivide visible edges
manually.
After turning on Insert Vertex, click an edge to
add a vertex at that location. You can continue
subdividingpolygonsaslongasthecommandis
active.
To stop insert ing edges, right-click in the viewpor t,
or click Insert Vertex again to turn it off.
Remove—Deletes selected edges and combines the
polygons that use them. The keyboard shortcut is
BACKSPACE.