8

640 Chapter 8: Modifiers
Plane. You still need to click Slice Plane to move
the plane around.
This tool slices the poly just l ike the “Operate
On: Polygons mode of the
Slice modifier (page
1–815)
.
Reset Plane—Retur ns the s lice plane to its default
position and orientation. In Model mode,
available only when Slice Plane is on.
Quick SliceLets you quickly slice the object
without having to manipulate a gizmo. Make a
selection, click QuickSlice, and then click once
at the slice start point and again at its endpoint.
You can continue slicing the selection while the
command is active. Unavailable in Animate mode.
To stop slicing, right-click in the viewport, or click
QuickSlice again to turn it off.
Note: At the Vertex sub-object level, QuickSlice
affects the entire object. To slice only specific
polygons, use QuickSlice on a polygon selection at
the Polygon sub-object level.
Cut Lets you create edges. C lick at the sta rt point,
move the mouse and click again, and continue
moving and clicking to create new connected
edges. Right-click once to exit the cur rent cut,
whereuponyoucanstartanewone,orright-click
again to exit Cut mode.
You can use vert ices, edges, and p olygons as the
endpoints of a cut. The mouse cursor changes in
appearance to indicate which ty pe of sub-object
it’s pointing to.
Note: Cut performance has b een enhanced in
3ds Max 7. For more information, see
this
procedure (p age 1–1035)
.
MSmoot h—Smoothes the s election using the
current settings. This command uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1–714)
with NURMS Subdivision,
but unlike NURMS Subdivision, it applies the
smoothing instantly to the selected area of the
control mesh.
MS mooth S ettings—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specifyhowtoapplysmoothing.
TessellateSubdivides the selection based on the
Tessellation settings (page 1–1078)
.
Tessellation is useful for increasing loca l mesh
density while modeling. You can subdivide any
selection of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate S ettings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specifyhowtoapplytessellation.
Mak e Planar—Forces all selected vertices to
become coplanar. The planes normal is the
averagesurfacenormaloftheselectedvertices.
Tip: OneapplicationforMakePlanarismakinga
flat side on an object. Normally, you would use a
contiguous selection set. If the selec tion includes
vertices on various parts of the object, the vertices
are still made planar, but with distort ing effects on
the rest of the geometry.
X/Y /Z—Makes the selected vertices planar and
aligns the plane with the corresponding plane
in the object’s Lo cal coordinate system. The
plane used is p erpendicular to the button axis, so
clicking the X button aligns the object with the
local YZ axis, for example.
V iew Align—Aligns the selection to the plane of
theactiveviewport.Inthecaseoforthographic
viewports, this is the s ame effect as aligning to the
construction grid when the home grid is active.
When aligning to a Perspective v iewport (or a
Camera or Light view), the vertices are reoriented
to b e aligned with a plane that is parallel to the
camera’s viewing plane. (Perspective viewports