8

Edit Poly (Vertex) 633
contiguous selection set. If the selection includes
vertices on various p arts of the object, the ver tices
are still made planar, but with distorting effects on
the rest of the geometry.
X/Y /Z—Makes all vertices in the object planar and
aligns the plane with the corresponding plane
in the object’s Local coordinate system. The
plane used is perpendicular to the button axis, s o
clicking the X button aligns the object with the
local Y Z axis, for example.
V iew Align—Aligns all vertices in the object w ith
theplaneoftheactiveviewport.Ifasub-object
mode is active, this function affects only selected
vertices or those belonging to selected sub-objects.
In the case of orthographic viewp orts, using View
Alignhasthesameeffectasaligningwiththe
construction grid when the home grid is active.
When aligning with a perspective-type viewport
(including Camera and L ight views), the vertices
are reoriented to align with a plane parallel
to the camera’s viewing plane. This plane is
perpendicular to the view direction that is closest
to the vertices average position.
Note: In Animate mode, after using View Align
you can access the
Align Geometry dialog (page
1–670)
by clicking Edit Poly Mode rollout >
Settings.
Grid Align—Aligns all vertices in the object with
the plane of the c urrent view. If a sub-object mode
is active, function aligns only selected sub-objects.
This function a ligns the selected vertices with the
current construction plane. The current plane is
specified by the active viewport in the case of the
home grid. When using a grid object, t he current
plane is the act ive g rid object.
Note: In Animate mode, after using Grid Align
you can access the
Align Geometry dialog (page
1–670)
by clicking Edit Poly Mode rollout >
Settings.
Relax—Applies the Relax function to the current
selection, using the Relax dialog sett ings (see
following). Relax normalizes mesh spaci ng by
moving each vertex toward the average location of
itsneighbors.Itworksthesamewayasthe
Relax
modifier (page 1 –769)
.
Note: At the object level, Relax applies to the entire
object. At any sub-object level, Relax applies only
to selected sub-objects.
Relax S ettings—Opens the
Relax dialog (page
1–1077)
, which lets you specify how to apply the
Relax function.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see
Paint Deformation Rollout
(page 1–1065)
.
Edit Poly (V er tex)
Selec t an Edit Poly object. > Modify panel > Se lection
rollout > Vertex
Selec t an Edit Poly ob je ct. > Modify p ane l > Modify Stack
display > Expand Edit Poly. > Vertex
Selec t an Edit Poly object. > Quad menu > Tools 1
quadrant > Vertex
Verticesarepointsinspace: Theydefinethe
structure of other sub-objects that make up the
poly object. When vertices are moved or edited,
the geometry they form is affected as well. Vertices
can also exist independently; such isolated vertices
can b e used to construct other geometry but are
otherwise invisible when rendering.
At the E dit Poly ( Vertex) sub-object level, you can
select single and multiple vertices and move them
using standard methods. This topic covers the
Edit Vertices and Edit Geometry rollouts; for other
controls, see
Edit Poly Modifier (p age 1–619)
.