8

632 Chapter 8: Modifiers
Note:
If you delete an Edit Poly modifier that
includes any attached objects, the attached objects
are deleted.
Attach Li st—Lets you attach other objects in
thescenetotheselectedEditPolyobject.Click
to display the Attach List dialog, where you c an
choose, by name, multiple objects to attach.
Shaded view of model (upper left); wireframe view of model
(upper r ight); model with objects atta ched (lower left); and
subsequent multi/sub-object material (lower right)
Split—When on, the QuickSlice and Cut
operations create double sets of vertices at the
points where the edges are divided. This lets you
moveonesideofthesliceorcutawayfromthe
other side.
Quick SliceLets you quickly slice the object
without having to manipulate a gizmo. Make a
selection, click QuickSlice, and then click once
at the slice start point and again at its endpoint.
You can continue slicing the selection while the
command is ac tive.
To stop slicing, right-click in the viewport, or click
QuickSlice again to turn it off.
Note: At the O bject level, QuickSlice affects the
entire object. To slice specific polygons, use
QuickSlice on a polygon selection at the P olygon
sub-object level.
Cut Lets you create edges from one polygon to
another or within polygons. Click the star t point,
move the mouse and click again, and continue
moving and clicking to create new connected
edges. Right-click once to exit the current cut,
whereupon you c an start a new one, or right-click
again to exit Cut mode.
Note: Cut performance has b een enhanced in
3ds Max 7.Formoreinformation,see
this
procedure (page 1–1035)
.
MSmoot h—Smoothes the object us ing the cur rent
settings. This command uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1–714)
with NURMS Subdivision,
but unlike NURMS Subdivision, it applies the
smoothing instantly to the selected area of the
control mesh.
MS mooth S ettings—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specifyhowtoapplysmoothing.
TessellateSubdivides all polygons in the object
based on the
Tessellation sett ings (page 1–1078)
.
Tessellation is useful for increasing loca l mesh
density while modeling. You can subdivide any
selection of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate S ettings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specifyhowtoapplytessellation.
Mak e Planar—Forces all vertices in the object
to become coplanar. The planes normal is the
average surface norma l of the vertices.
Tip: OneapplicationforMakePlanarismakinga
flat side on an object. Normally, you would use a