8
622 Chapter 8: Modifiers
Function Animatable?
Select by Material ID No
Set S moothing Group Yes
Select by Smoothing Group No
Auto Smooth Proc
Edit Poly Wor kf low
Edit Poly differs from other Edit modifiers in
3ds Max in that it provides two different modes,
available on the Edit Poly Mode rollout: one
for m odeling, and the other for animating. By
default, Edit Poly operates in Model mode, w hose
functionalityismostlythesameasthatofEditable
Poly. Alternatively, you can work in Animate
mode, where only functions you can animate are
available.
Each Edit Poly modifier can preserve any number
of keyframes animating a single operation type,
such as transforming faces, on the same sub-object
selection. To animate other par ts of the object,
or to animate a different operation on the same
sub-object selection, just use another Edit Poly
modifier.
Sub-object-specific functions in the Edit Poly
user interface can be found in their own rollouts,
leaving the Edit Geometry rollout with functions
thatcanbeusedatmostsub-objectlevels,aswell
as at the object level.
Also, many commands are accomp anied by a
Settings button, which gives you two ways of using
the command:
• In Direct Manipulation mode, activated by
clicking the command button, you apply the
command by m anipulating sub-objects directly
in the viewp ort. An example of this is Extrude.
Note: Some buttons, such as Tessellate, operate
on the mesh i mmediately, with no viewport
manipulation required.
• Interactive Manipulation mode is well
suited to experimentation. You activate this
mode by clicking the command’s Settings
button. This opens a non-modal settings dialog
and places you in preview mo de, where you can
set parameters and see results immediately in
the viewport. You can then accept the results by
clicking OK, or reject them by clicking Cancel.
You can also use this mode to apply the same or
different sett ings to several different sub-object
selections in a row. Make the select ion,
optionally change the settings, click Apply, and
then repeat with a different selec tion.
Impor tant: When you click Apply, the settings are
“baked into” t he selec tion, and then applied again
to the selection as a preview. If you then click OK to
exit, you will have applied the settings twice. I f your
intention is to apply them only once, simply click OK
the first time, or click Apply, and th en Cancel.
See also
Poly Select Modifier (page 1–752)
Turn To Poly Modifier (page 1–863)
Editable Poly Surface (page 1–1012)
Procedures
To animate an Edit Poly operation on a sub-object
selection:
1.
Select an object.
2. Apply the Edit Poly modifier.
3. Go to the first frame at which to set a
key and turn on Auto Key.
4. On the Modify panel > Edit Poly Mode rollout,
choose Animate.
5. Make a sub-object selection.
6. Perform an operation on the selection, such as
atransformorextrusion.