8
Garment Maker Modifier 595
which the clothing is to be applied. Typically this
is a character model. Thereafter, the name of the
object appears on the button.
Mark Points on Figure—After sp e cifying a figure
using the “None” button (see preceding), use
this control to specify locations on the figure for
automatically positioning panels in the garment.
When you click Mark Points On Figure, this
character outline appears in the corner of each
viewport:
The character o utline lets you mark po ints for positioning
panels.
As each point highlights in red, click the
corresponding location on your figure. When you
do s o, an axis t ripod appears on the object surface
and the next point on the outline highlights.
During this process you can manipulate the
viewport as usual, zooming, panning, and rotating
freely. You can continue clicking points as long as
you like; to stop, right-click in the viewport, or
turn the button off.
Note: If you return to marking points later, the
software starts again where you left off earlier.
The points highlight in this order:
1. Upper Chest
2. Pelv is
3. Neck
4. Right shoulder
5. Left shoulder
6. Right hand
7. Left hand
Aftersettingthepoints,youcanusethe
Panel
Position
and
Level
controls at the Panels sub-object
level to place the panels automatically.
Curves rollout
Use the Curves sub-object level to stitch your
pattern panels together. You can also connect
seams in the Seams sub-object mode with a more
three-dimensional representation of the panels.
The Curves sub-object level provides a flat layout
to work in that can be useful for more complex
patterns. You c an create and delete seams and
adjust the way your pattern fits together.