8

594 Chapter 8: Modifiers
Auto mesh—
When on, Garment Maker updates
the mesh automatically if you change the density
or add/remove seams.
This setting is active at all sub-object levels, s o it’s
recommended you leave it on to see changes as
youmakethem.Theonlytimeyoumightwantto
turn off Auto Mesh is w hile creating the seams at
the Cur ves sub-object level. Re-meshing c an take
some time, so you might want to define a number
of seams before re-meshing.
Preserve—When on along with Auto mesh,
Garment Maker preser ves the 3D shape of the
object. When off, if you change the Density value,
the panels are flat.
Mesh It!—Applies a change in the Density value.
If Auto mesh is off, you must press t he Mesh It!
button to apply a Density change.
Tip: SometimesinanerrorconditionMeshIt!will
no longer respond. If this happens, go to the spline
levelinthemodifierstack,andthenreturntothe
Garment Maker level.
Mesh I t and Preserve—Applies a Density change
and a lso preserves the 3D shape of the object.
This lets you change the density of the cloth or the
underlying spline shape af ter simulating without
having to run the simulation again.
The following setting, comprising three radio
buttons, determ ines how the cloth panels are
passed up the modifier stack to the Cloth modifier:
Ar ra nged Pa nels—With this option, the mesh
passed up the stack will be have the panels
arranged/bent around the figure as they were
placed by the user in panels sub-object mode.
Preserved Surface—When both Auto mesh and
Preserve are on, or w hen you click Mesh It And
Preserve, Garment Maker takes a snapshot of
the mesh at the top of the stack (where Cloth
is applied). This snapshot is passed up the
stack when you choose Preserved Surface. This
way, if you change the Density value, the mesh
will retain its deformation. Once a snapshot
has been ta ken, at the Panel sub-object level,
thepanelswillhavetheUsePreservedcheck
box on. This means you can move the panels
around while maintaining their deformation.
Also note that once a snapshot has been taken,
Garment Maker automatically chooses the
Preserved Surface option.
Fla t Pane ls Displays all the panels as flat
surfaces. T his mode defines the texture
coordinates of the garment vertices. With this
output mode active, you can adjust texture
coordinatesatthePanelsub-objectlevelby
moving and rotating the panels.
Str etch M ap Coords—When on, Garment Maker
uses the bounding bo x of the original spline shape
in defini ng the texture m apping coordinates. The
lower-left corner of the box is always assigned UV
coordinates of (0,0). If Stretch Map Coords is on,
the upper-right corner has coordinates of (1,1).
This conforms to the 3ds Max convention for
bitmap textures. If the box is off, the upper-right
corner has coords (1,a) (a>1) or (a,1) (a>1), wh ich
are chosen to preserve the proportions of t he box.
This is appropriate for procedural textures.
Left: Stretch Map Coords on
Right: Stretch M ap Coords off
Figure group
Use these controls to specify locations for each
panel on the figure to be clothed
[button]—Click this button, labeled “None by
default, and then click the object, or figure, to