8
Garment Maker Modifier 589
Garment Panels
Garment Maker’s Panels sub-object level lets
you arrange the panels of the pattern around the
character. You c an then create seams where the
panels should connect and be "sewn" together.
This lets you create the seams you need wh i le
seeing how the clothing will look around your
character. Creating seams like this is in many cases
farsuperiortomakingtheminaflatlayoutbecause
it allows you to visualize what is being done.
Arranged panels with seam s defined
Pattern Creation
Tomakepatternsyoucanusethebasic2Dspline
tools in 3ds Max. Cloth comes with several
patterns, but after you learn to use them, you
w i ll most likely want to st art making your own.
Patterns can take advantage of many features
that real sewing patterns have, such as darts and
multi-segment seams. To learn about other pattern
making software, see
Pattern-Making Software
(page 1–559)
.
Tricky Assemblies
As you begin to move beyond t h e basic patterns
foryourgarments,thereareanumberofrulesthat
you should follow in order to work effect ively with
Cloth:
1. Always create your pattern splines in the Top
viewport. Garment Maker assumes that the
pattern is laid out this way.
2. When seaming garments with MultiSeg ment
edges, you must t ake care of the order in which
theseamsaremade.
Note: AMultiSegmentcomprisestwoormore
individual segments acting as a s ing le segment;
you create it with Garment Maker.
When creating a seam you
cannot
use:
1. AMultiSegmentthathasmultiplegapsinit,
unless all but one of those gaps are bridged by
another seam.
2. A segment or MultiSegment that forms a closed
loop (that is, a path directly, or v ia seams,
completely encloses the MultiSegment).
Both these issues arise in the common sleeve
assembly shown below. The sleeve needs to be
sewn to the armhole. When a ssembled, both
the sleeve and the armhole form closed loops.
The sleeve forms a loop via the seam along its
underside. The armhole is closed by two seams:
one across the shoulder and one down the side.
Now, since you cannot seam closed loops together,
it therefore follows that both the a rmhole and
sleevemustbeleftopenwhencreatingtheseam
connect ing them. So the order is as follows:
1. Because the sleeve is one segment a nd the
armhole is two segments, you must make a
MultiSegment out of those two segments first.