8

Garment Maker Modifier 587
interaction with cloth objects that have Use Solid
Friction enabled otherwise the fric tion value is
taken from the cloths own properties.
Enable Collisions—Enables or disables collisions
for this object while still allowing it to be in the
simulation. This means the object can st i l l be used
for making surface constraints.
G ar ment M a k er M odif i er
Select a shape object (spline or NURBS curve). > Modify
panel > Modifier List > Object-Space Modifiers > Garment
Maker
Garment Maker is a modifier that is designed to
put together 2D patterns that you can then use
with
Cloth (page 1–560)
.WithGarmentMaker
you can take a simple, flat, spline-based pattern
and convert it to a mesh, arrange its panels, and
create seams to s ew the panels together. You can
also specify
internal seam lines (p age 1–590)
for
creases and cuts.
See also
Troubleshooting and Error Codes in Garment
Maker (page 1–601)
Cloth Introduction (p age 1–551)
Cloth Over view (page 1–552)
Cloth Modifier (page 1–560)
Basic Concepts
Splines
When you start working with Garment Maker,
you begin either by importing or drawing out
traditional 2D splines inside of the Top viewport
inthe3dsMaxinterface.Inordertouseaspline
with Garment Maker and eventually Cloth, always
remember that the spline must be a closed shape.
This does not mean that you cannot have splines
inside of splines, but you should realize that if you
have multiple spline shapes inside of one another,
the inner splines wil l be treated as "holes" within
the fabric a s shown below.
Two closed splines - one with a nested spline inside
Resulting geometry after a pplying Garment Maker
Also, in order to keep your patterns precise (no
rounding of boundary edges and corners) you
must break the splines at the corner vertices. This
is also critical as it directly impacts the segments
ofthesplinesthataretobeusedtocreateseams
between the individual panels. To understand this
better, take a look at the following example.
In the image below are two rectangular splines to
whichausermightwanttoapplyGarmentMaker.
AfterapplyingGarmentMaker,theideaistothen
create a seam between the two panels along the
inner edge. First, it should be noted that both
splines are closed shapes and have been attached
so they are part of the same editable spline object.