8

576 Chapter 8: Modifiers
to non-Garment Maker meshes, for which setting
different U/V values mig ht result in unexpected
behavior.
UseEdgeSpringsThis is an alternative method
for calculating stretch. When this option is on,
stretch force is based on spr ings along triangle
edges. (Whereas norma lly the stretch and shear
forces are calculated in a more s ophisticated
manner to more accurately reflect the underlying
physics).
Use Cloth Depth/Offset—Uses the
Depth a nd Offset
values set for the group. When on, the cloth object
ignores the collision object D epth and Offset
values.
Soft Selection group
The Soft Selection controls apply on a per-group
basis to permit soft selection of vertices
neighboring the explicitly selected group
members. This works the same as soft selection of
vertices in other parts of 3ds Max. For details, see
Soft Selection Rollout (page 1–945)
.Alternatively,
you can select vertices for a group based on a
texture map.
Use Text ur e M ap When on, Cloth uses a texture
map to specify a soft selection of vertices that
belong to the current group. Click the button (by
default, labeled None”) to choose a texture map.
Use the Mapping Channel controls to choose a
map channel or vertex color channel.
Yo u c a n a d d a g r a y s c a l e t e x t u r e m a p i n t h i s s l o t t o
blend between unselected and fully selected pixels
in the group. Black represents unselected and
white represents fully selected. Any grayscale value
blends between the two. You can d r ag a texture
map onto this button.
Note: For a texture map to apply to a group, at least
onevertexmustbeexplicitlyselected.However,
when Use Texture Map is on, the group’s explicit
vertex selection has no effect.
Panel rollout
At the Panel sub-object level, you can select one
panel (cloth section) at a time and change its cloth
properties. A panel, wh ich must be created by the
Garment Maker mo difier (page 1–587)
,isaclosed
spline that is not enclosed by another spline. If
a closed spline is enclosed by another spline, it
forms a hole in the outer spline.
Note: To be able to select a panel at this sub-object
level, you must first use
Object Properties (page
1–581)
to specify that the object is cloth . Also, to
be able to change settings on this rollout, first turn
on Object Properties >
Use Panel Properties
.