8

566 Chapter 8: Modifiers
procedure, see
To run a cloth simulation with a
networked render farm: (page 1–561)
.
[text f ield]—Shows t he current path and file na me
for the cache file. You can edit this field, but the
path must exist; the file will be created if necessary.
Foranyclothobjectforwhichyouhavenot
specified a file name, Cloth creates one based on
the object name.
Force UN C P ath If the text field path is to a mapped
drive, converts the path to
UNC for mat (page
3–1122)
. This makes the p ath readily accessible to
any computer on the network. To convert cache
paths for all cloth objects in the current simulation
to UNC format, click the All button.
Over write E xisting—When on, Cloth can overwrite
existing cache files. To enable overwriting for all
cloth objects in the current simulation, click the
All button.
SetLets you specify t he path and filename of
the cache file for the selected object. Click Set,
navigate to the directory, enter the file name, and
then click Save.
Loa d—Loads the specified file into the selected
object ’s cache.
Impor t—Opens a file dia log to load a cache file
other than the specified one.
Load All—Loads the specified cache file for every
cloth object in the simulation.
SaveSaves the current cache, if a ny, using the
specified file na me and p ath. If no file is specified,
Cloth creates one based on the object name.
Export—Opens a file dialog to save the cache to a
file other than the specified one. You can save in
the default CFX format or in PointCache2 format.
Extra Cache—To create a second cache in
PointCache2 format, turn on Extra Cache and
click Set to specify a path and file name. This file is
also c reated when you render with Sim On Render
on.
Property Assignment group
InterpolateInterpolates between the two different
property settings in the
Object Properties dialog
(page 1–581)
(as determined by the Property 1 and
Property 2 radio buttons at the top right corner).
You can use this slider to animate between these
two propert ies to adjust the type of fabric settings
the gar ment is using.
Texture MapSet a texture map and apply the
Property 1 and Property 2 settings to the cloth
object. Youcanaddagrayscaletexturemapin
this slot to blend between the two properties set in
the Object Properties dialog. Black wi ll repre sent
property 1 and white property 2. Any grayscale
value will blend between these two properties. You
can drag a texture map onto this button.
ClothobjectwithaburlapmaterialinProperty1andsilkin
Property 2 being controlled by a Checker procedural map
Ma pping Channel—Lets you spe cify the mapping
channel the Texture map will work from, or choose
Vertex Color to use that instead. Vertex color
can be particularly useful in conjunction with
the new painting tools in 3ds Max. You can paint
vertex colors directly onto your object and use the
painted areas for material assignment.