8

Cloth Modifier 565
Cr e ate Ke ys
Creates keys for a selected cloth
object. The object is collapsed to an editable mesh,
andanydeformationisstoredasvertexanimation.
Add Objects—Lets you add objects to t he
simulationwithoutopeningtheObjectProperties
dialog. Click Add Objects, and then click an object
to add. To add multiple objects at once, press H
and use the Pick Objects dialog.
Show Cur rent State—Shows the current state of the
cloth at the end of the last simulation time step.
If the simulation is cancelled, the last time step
could lie between two frames. If the simulation
is allowed to successfully finish, the last time step
corresponds to the last frame.
Show Ta rget StateShowsthecurrenttargetstate
of the cloth; that is, the desired b end angles used
by the Keep Shape option.
Show enabled solid collision—When on, highlights
allgroupsofverticesforwhich
Solid Coll
is on.
This is handy for seeing exactly which vertices will
be involved in solid-object collisions.
Show enabled self collision—When on, hig h lights
allgroupsofverticesforwhich
Self Coll
is on. This
is handy for seeing exactly which vertices will be
involved in cloth-to-cloth collisions.
Selected Object rollout
The Selected Object rollout lets you control
the simulation caches, control and optionally
animate the cloth properties with a texture m ap
or interpolation, and specify a bend map. This
rollout appears only when a single object in the
simulation is selected.
Cache group
Use these settings for network simulation. When
you render with
Sim On Render
on, Cloth can run
the simulation on a networked machine, leaving
your local machine free for other work. For a