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562 Chapter 8: Modifiers
rollout click Set and specify a path and file
name for the cache.
For best results, specify a mapped drive and
turn on Force UNC Path. T his specifies the
path using the Universal Naming Convent ion
so that it can be found by all computers in the
network. Also, it’s probably a good idea to keep
allthecachefilesinthesamedirectory.
3. On the Simulation Parameters rollout, tur n on
Sim On Render.
4. Save the scene file.
5. On the Render Scene dialog, turn on Net
Render, and then click Render. Submit the job
to a single Server.
Unlike rendering, network Cloth simulation
cannot be split up among multiple Server
machines.
Note: You needn’t render the entire animation
to trigger the cache creation; a single frame
suffices.
As soon as the Server machine starts the
render, it begins computing the simulation and
saving it to disk. At any point you can load the
simulation in its current state from the cache
file to check its progress by clicking the Load
button.
Inter face
The Cloth interface varies depending on the
current modifier stack level:
Object (page 1–562)
or one of the four sub-object levels:
Group (page 1–569)
Panel (page 1–576)
Seams (page 1–580)
Faces (page 1–580)
Object rollout
The Object rollout is the first rollout you see on
the Command panel once you apply the Cloth
modifier. It comprises mostly controls to create a
Cloth simulation and adjust fabric properties.
Object Properti es—Opens the
Object Proper ties
dialog (page 1–581)
,whereyoucandefinewhich
objects to include in the simulation, whether they
are cloth or collision objects, and the parameters
associated with them.