8
36 Chapter 2: Viewing and Navigating 3D Space
Views Menu (page 3–722)
Undo View Change / Redo View Change (page
1–36)
Save Active View (page 1–37)
Restore Act ive View (p age 1–37)
Display Color Rollout (page 1–52)
Grids Submenu (page 2–33)
Viewport Background (page 1–38)
View por t Background Dialog (page 1–38)
Select Background Image Dialog (page 1–42)
Update B ackg round Image (page 1–44)
Reset Background Transform (page 1–45)
Show Transform Gizmo (page 1–45)
Show Ghosting (page 1–46)
Show Key Times (page 1–46)
Shade Selected (page 1–47)
Show Dependencies (page 1–47)
Create Camera From View (page 1–48)
Add Default Lig hts to Scene (page 1–49)
Add Default Lights To Scene Dialog (page 1–49)
Redraw All Views (page 1–50)
Ac tivate All Maps (page 1–50)
Deactivate Al l Maps (page 1–51)
Update During Spinner Drag (page 1–51)
Adaptive Degradation Toggle (page 1–34)
SmartObjectCulling(page1–59)
Expert Mode (page 1–51)
See also
Viewing and Nav igating 3D Space (page 1–21)
Views Menu (page 3–722)
Quad Menu (page 3–741)
Undo Vi ew Chan ge / R ed o Vi ew
Ch ang e
Views menu > Undo View Change or Redo View Change
Keyboard > SHIFT+Z (Undo) or SHIFT+Y (Redo)
Undo View Change cancels the last change made to
thecurrentviewport.RedoViewChangecancels
thelastUndointhecurrentviewport.
These commands act like Undo and Redo on the
Main toolbar and Edit menu, but operate on a
different list of events. They affect changes made
to
the view port, rather than changes made to
objects
in
the v iewport.
Use Undo View Change and Redo View Change
when you have inadvertently made a view unusable
by zooming in too close, or rotating the wrong
way. You can keep stepping back until a useful
view appears. The keyboard shortcuts are handy
for multiple commands.
You can also access Undo View Change and Redo
View Change of view changes by rig ht-clicking the
viewport label and cho osing Undo View or Redo
View. The last change made in that viewport will
be indicated (for example, "Undo View Zoom").
Each viewpor t has its own independent undo/redo
stack.
Camera and Spotlight v iew por ts use object-based
Undo and Redo, because the viewport change is
actually a change to the camera or spotlight object.
In these view p orts, use Edit > Undo (CTR L +Z)or
Edit > Redo (CTR L +Y ).