8
Cloth Introduct ion 551
Inter face
Smooth New Faces—Assigns the same smo othing
group number to all new faces. If possible, this will
be a smoothing group number not used elsewhere
in the object.
SmoothWithOldFaces—Smoothes new triangular
faces using the smoothing groups from bordering
old faces. This smoothes only one level in from the
perimeter of the border of the hole, so you might
need to use both this and the Smooth New Faces
option to properly smooth a large hole.
Note: When Smooth With Old Faces is turned on,
thefacesinthecappedholesinheritamaterialface
ID from one of the surrounding faces. When this
item is tu rned off, the f aces in the capped holes are
assigned a new ID.
Tr iangulate Cap—Makesalloftheedgesvisiblein
the new faces.
Clot h a nd G a r ment M aker
Modifiers
Cl oth Introdu c tio n
Laura by G eorges Walser
Cloth provides you with advanced tools for
creating realistic fabrics and tailor-made clothing
for characters and creatures. The Cloth system
comprises two modifiers:
•The
Cloth modifier (page 1–560)
is responsible
for simulating the motion of cloth as it interacts
w ith the environment , w hich may include
collision objects (a character or a table, for
example) and external forces, such as gravity
and wind.
•The
Garment Maker modifier (page 1–587)
is a
specialized tool for creating 3D gar ments from
2D splines, similarly to the way real clothes are
made, by stitching together flat pieces of cloth.
Modeling clothing can be done in two ways:
creating the cloth objects with standard 3ds Max
modeling methods and apply ing the Cloth
modifier to them, or by designing virtual clothing
patterns with splines and stitching together these
various virtua l panels to form a full garment using
the Garment Maker mo difier. With Garm ent
Maker, you can even import spline patterns from