8

550 Chapter 8: Modifiers
The mapped object is camouflaged against the
background in the rendered scene.
Inter face
Pick Camera—To ap pl y t h e U V W c o o rd i n ate s , c l ic k
this button, and then select the camera through
which you’re going to view the scene.
Ma p Channel—Turn on and choose a m ap channel
to use. Map channels are specified in the Material
Editor.
Ver tex Color Channel—Uses the Vertex C olor
channel.
Ca p H oles M od if ier
Select a me s h objec t. > Mod ify panel > Modifier List >
Cap Holes
Select a mesh object. > Modifiers menu > Mesh Editing
>CapHoles
CapHolesusedtomakethecakeappearsolid
The Cap Holes modifier builds faces in the holes in
a mesh object. A hole is defined as a loop of edges,
each of which has only one face. For example,
one or more missing faces from a sphere would
produce one or more holes. The modifier works
best on reconstructing planar holes, but can do a
reasonable job on non-planar holes as well.
Note: Thismodifiercancapholesinasub-object
selection passed up the stack. It c aps any part of
the hole t hat’s adjacent to, or within the selected
geometry, whether vertex, edge, or face.
Tips
If the Cap Holes modifier doesn’t appear to
work, remove it, apply a
Mesh Select modifier
(page 1–710)
to select the faces surrounding the
hole, then apply Cap Holes to the sub-object
selection.
The Cap Holes modifier creates faces with
inv isible edges unless you turn on Al l New
Edges Visible before you apply it.
Procedure
Ex ample: To cap a hole i n a spher e:
1.
Create a sphere.
2. Apply an Edit Mesh modifier to the sphere.
3. In the stack display, choose the Face selection
level.
4. Select and delete a cont iguous group of faces.
5. Tu r n of f the Face sel ec t ion level .
6. Apply a Cap Holes modifier.
The hole you created should be filled.
Tip: TurningonSmoothWithOldFacesmakes
the cap less visible.