8
544 Chapter 8: Modifiers
Start—
Caps the end with the lowest local Z value
(bottom) of the object. When turned off, the
bottom is open.
End—Caps the end with the highest local Z value
(top) of the object. When tu rned off, the end is
left open.
Cap Type group
Two radio buttons set the ty pe of cap used.
Morph—Createscapfacessuitableformorphing.
Grid—Creates cap faces in a grid pattern. This
cap type deforms and renders better than morph
capping.
Sur face group
Controlsthesidecurvature,smoothing,and
mapping of the surface.
The first two radio buttons set the interpolation
method used between levels; a numeric field sets
the number of segments to interpolate.
Linear S ides—When active, segment interpolation
between levels follows a straight line.
Curved Sides—When active, segment interpolation
between levels follows a Bezier curve. For visible
curv ature, use multiple segments with Curved
Sides.
Segments—Sets the number of intermediate
segments between each level.
Four-levelbevelswith1and2segments
Bevels with linear and curved sides
Rounding and smoothing the bevel object sides
Smooth Across Levels —Controls whether
smoothing groups are applied to the sides of
a beveled object. Caps a lways use a different
smoothing group than the sides.
• When turned on, smoothing groups are applied
to the sides. The sides appear rounded.
• When turned off, smoothing groups are not
applied. The sides appear as flat bevels.
Gener ate M apping Coordina tes—When turned on,
mapping coordinates are applied to the beveled
object.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
.Default=on.
Intersections group
Prevents sharp corners from overlapping
neighboring edges.
Bevel works best with rounded shapes or shapes
w ith corners greater than 90 degrees. Acute angles
(less than 90 degrees) produce extreme bevels and
often overlap nearby edges.