8
542 Chapter 8: Modifiers
Gizmo sub-object—
You can transform and animate
the g izmo like any other object at this sub-object
level, altering the effect of the Bend modifier.
Translati ng the gizm o t ranslates its c enter an equal
distance. Rotating and scaling the gizmo ta kes
place with respect to its center.
Center sub-object—You can translate and animate
the center at this sub-object level, altering the
Bend gi zmo’s s hape, and thus the shape of the bent
object.
For more information on the stack display, see
Modifier Stack (page 3–802)
.
Parameters rollout
Bend group
Angle—Sets the angle to bend from the vertica l
plane. Range=-999,999.0 to 999,999.0.
Direction—Sets the direction of the bend relative
to the horizontal plane. Range=-999,999.0 to
999,999.0.
Bend Axis group
X/Y /Z—Specifies the axis to be bent. Note that this
axis is local to the Bend gizmo and not related to
the selected entity. D efault=Z.
Limits group
Limit E ffect—Applieslimitconstraintstothebend
effect. Default=off.
Upper Limit—Sets the upper boundary in world
units from the bend center point beyond which
the bend no longer affects geometry. Default=0.
Range=0 to 999,999.0.
Lower Limit—Sets the lower boundary in world
units from the bend center point beyond which
the bend no longer affects geometry. Default=0.
Range=-999,999.0 to 0.
B evel Modifier
Select a shape. > Modify panel > Modifier List > Bevel
The Bevel modifier extrudes shapes into 3D
objects and applies a flat or round bevel to the
edges. A common use for this modifier is to create
3D text and logos, but you can apply it to any
shape.
Bevel t akes a shape as the base of a 3D object. You
then extrude the shape up to four levels and assign
an outline amount for each level.