8

PathDeform Modifier (World Space) 535
Ex ampl e: To crea te a growing v ine:
1. Use the Line tool and, optionally, Editable
Spline to cre
ateapathalongwhichthevinewill
grow.
2. Create a Cone, and apply the * Path Deform
modifier.
3. Pick the path, and then click Move to Pa th.
(The local Z a
xis of the cone should be along
the path.)
4. Go to frame 100, and turn on Auto
Key .
5. Increase th
e Stretch value to stretch the cone
along the path until it reaches the end. There
won’t be enough height segments in the cone,
but you ca
n fix that in step 7.
6. Tur n off A
uto Key.
7. In the stack, click Cone, and then in the
Parameters rollout increase the Height
Segments setting until the stretched cone is
smooth on the path.
8. Pla y the animation.
The cone grows along the path, like a vine.
Interf ace
Since this is a world-space rather than an
object-space modifier, the object is affected in
worldspacecoordinates,andalsoaffectedbythe
relative position of the path to the object. Thus, if
you transform the object relative to the path, or
vice-versa, it has an affect on the deformation.
Generally speaking, the Path Deform world-space
modifier leaves the path in place while moving
the object to the path, while the Path D eform
object-space modifier leaves the object in place
while moving the path to the object.
For all parameters except the following, refer to
the
PathDeform modifier (page 1–748)
.
Path Deform group
Move to Path—Moves the object from its original
position to the start of the path.