8

PatchDeform Modifier (World Space) 533
Wra p Tex ture—
When on, Map Scaler attempts
to wrap the texture evenly around the object.
This option requires more computing , but
usually produces the most satisfactory results.
Default=on.
Wra p Us ing S moothing Gr oups—When turned
on, textures are wrapped around corners when
they share t he same smoothing groups. Curved
walls w ill map smoothly while sharp cor ners get a
newtextureorigin.Thisswitchisonlyavailable
when the Wrap Textures switch is turned on.
Default=off.
Channel—Specifies the
map channel (page
3–1060)
.Default=1.
Up Direction group
World Z Axis Aligns the map with the Z axis of
the world.
If you choose this option and then rotate the
object, the mapping is
not
fixed to the object.
Local Z A x i s Aligns the map with the lo cal Z axis
of the object.
With this option, the mapping remains fixed to
the object.
PatchDefor m M odi fi er (Worl d
Space)
Select an object. > Modify panel > Modifier List >
World-Space Modifiers > * PatchDeform
The PatchDeform world-space modifier lets you
deform an object based on the contours of a patch
object. It works the same as the
PathDeform
(World Space) (page 1–533)
,butusesapatch
instead of a curve. With the exception of the Move
to Patch button, its parameters are the same as
those in the object-space
PatchDeform modifier
(page 1–746)
.
Pa th De form M o di f ie r (Wor l d
Space)
Select an object. > Modify panel > Modifier List >
Animation Modifiers > * PathDeform
The PathDeform world-space modifier deforms an
object based on a shape, spline or NURBS curve
path. With the exceptions noted in the Interface
section, this world-space modifier works the same
as the object-space
PathDeform modifier (page
1–748)
.
Procedures
The first two examples, below, demonstr ate
the basic differences in orientation and the
relationship between the object and its path
when using the PathDeform modifier and the
PathDeform (WSM) modifier.
Ex ample: To u se the Pa thDef or m modif ier to cur v e
tex t:
1.
In the Top viewport, create a circle that’s 100
units in r adius.
2. In the Front viewport, create a text shape with
six or seven letters, and a size of 25.
3. Apply an Extrude modifier to the text shape,
and set the Amount to -5.0.
4. On the Main toolbar, set the Reference
Coordinate System to Local.