8
532 Chapter 8: Modifiers
faces, unless the m aterial is textured. If textures
are displayed by multiplying them by the vertex
colors, they will be correctly displayed.
Add to colors—When on, the result of the color
conversion is added to exist ing vertex color values,
if there are any. Default=off.
Use self-illumination—When on, the material’s self
illumination is included in the final vertex colors.
Default=on.
MapSca ler M odif ier (Wor ld S pace)
Select an object. > Modify panel > Modifier List >
World-Space Modifiers > MapScaler (WSM)
Select an object. > Modifiers menu > UV Coordinates >
Map Scaler (WSM)
MapScaler maintains the scale of a m ap applied to
anobject.Thisletsyouresizetheobjectwithout
alteringthescaleofthemap.Typically,youmight
usethistomaintainthesizeofamapregardlessof
how the geometry is scaled.
MapScalersetsthescaleofamaponanobject.
This differs from the
MapScaler (OSM) modifier
(page 1–705)
, which maintains the scale of the map
w ith respect to the object size when scaled with a
Select And Scale tool. See the latter’s definition for
other differences between the two versions.
Note: This world-space modifier is for use
primarily with vertically oriented objects, such
as walls in an architectural model, or objects
w ith large, flat surfaces. While you can apply the
MapScaler to any object, the results are less realistic
on curved surfaces, especially complex ones,
which can show cracks in the finished texture.
Interf ace
Scale—Representsthesizeofonerepetitionofthe
texture pattern. Size is measured in current system
units. Repetitions occur across the object in the U
and V direct ions. D efault=1.0.
Note: When the Use Real-World Texture
Coordinates switch is active in the
General
Preferences dialog (page 3–859)
,thescalesetting
defaults to 1.0. If Us e Real-World Texture
Coordinates is tur ned off, scale defaults to 100.0.
U/V Offset—Specify horizontal and vertical offsets
respectively. Available only when Wrap Texture
is off.