8

Hair and Fur Modifier 521
Multi Strand Parameters rollout
Some degree of clumping gets naturally created
when you use Frizz at low frequencies, but you
can go a bit further here with the Multi Strand
parameters. For each hair that is normally
rendered, Multi Strand renders a clump of
additional hairs scattered around the original hair.
The Splay settings control the degree of scattering
at the roots and tips, and Mu lti Strand Count
controls the number of hairs to create for the
clump. You can use Splay to shape the clump by
spreading or compressing the roots and tips.
Tip: For each original hair, Multi Strand creates
a cluster of hairs around that hair , offset at the
bottom by the Root Splay factor. The hair is offset
in the plane tangent to the root of the hair, which is
not necessarily the surface of the object. To make
sure Multi Strand hairs actually make contact with
thesurface,makethegrowthsurfaceabitsmaller
than the rendered surface.
1. Multi Strand Count= 0, Hair Count=500
2. Multi Strand Count=10, Root Splay=0.1, Tip Splay=0.1,
Hair Count=500
3. Multi Strand Count=10, Root Splay=0.4, Tip Splay=0.1,
Hair Count=500
4. Multi Strand Count=10, Root Splay=0.0, Tip Splay=1.0,
Hair Count=500
Co unt—The number of hairs per clump.
Root S play —Provides a random offset for each hair
in a clump, at the root.
Tip Splay—Provides a random offset for each hair
in a clump, at the tip.
Randomize—Randomizesthesizeofeachhairin
aclump.