8

Hair and Fur Modifier 519
All Frizz/Kink settings=0.0; this reference image provided for
comparison with the Frizz and Kink ill ustrations (b e low ).
Friz z R oot—Controls the displacement of the hair
at its root. Default=15.5. Range=0.0 to 360.0.
Frizz T ip—C ontrols the displacement of the hair at
its tip. Default=130.0. Range=0.0 to 360.0.
Frizz Root=30.0, Frizz Tip=100.0, Frizz X/Y/Z Freq=14.0
Top: Styled
Bottom: Unstyled
Left: Differing values for Frizz Root and Frizz Tip result in
curved hairs.
Right: When Frizz Root=Frizz Tip, the hairs are straight.
Frizz X/Y/Z Freq(uency)Controls the frequency
of the frizz effect on each of the three axes.
Default=14.0. Range=0.0 to 100.0.
Like f rizz, Frizz Anim displaces the hair with a
noise field. The difference is that you can move
thenoisefieldtocreateanimateddisplacement,
resulting in wavy movement without having to
resort to dynamics.
Fr iz z A n i m Sets the amplitude of the wavy motion.
Default=0.0. Range=-9999.0 to 9999.0.
Anim Speed—This multiplier controls the speed
at which the animating noise field moves through
space. This value is multiplied by the X, Y, and
ZcomponentsoftheFrizzAnimDirattributeto
determinetheper-frameoffsetoftheanimating
noise field. D efault=0.0. Range=-9999.0 to 9999.0.
Frizz X/Y/Z Anim Dir(ection)Sets the direction
vector of the frizz animation. Default=0.0.
Range=-1.0 to 1.0.
This vector is not normalized before use. This
means that you can apply small tweaks to the
values to achieve fine control over the speed of the
animationonagivenaxis.Toreduceconfusionits
a good idea to keep these directions e ither -1, 0,
or 1. Once youve got the animation close to what
you want, you can diverge from these and adjust
the values to achieve the exact result you need.