8
Hair and Fur Modifier 517
Mutant Color—
The color for mutant hairs. Mutant
hairs are random ly selected, based on the Mutant
% value (see following), and receive this color.
One example of mutant hairs are the g ray hairs
that appear as we age.
Mutant % —The percentage of hairs that receive the
mutant color (see above).
You can animate the Mutant % value to
produce, for example, a rapidly aging character.
Default=0.0. Range=0.0 to 100.0.
Left: Mutant %=30.0
Right: Mutant %=0.0
Both: Color=brown, Mutant Color=white
Specular—The brightness of highlights on the
hairs.
Glossiness—Therelativesizeofhighlightsonthe
hairs. Smaller highlights result in glossier-looking
hair.
The combined results of the Specular and
Glossiness settings appear in a graph to the right
of the two parameters.
Left: Specular=0.0, Glossiness=0.0
Center: Specular=100.0, Glossiness=75.0
Right: Specular=100.0, G lossiness=0.1
Self Shadow—Cont rols the amount of
self-shadowing; that is, hairs casting shadows on
otherhairswithinthesameHairandFurmodifier.
A value of 0.0 disables self shadowing, w hile a
value of 100.0 results in maximum self-shadowing.
Default=100.0. Range=0.0 to 100.0.
Top: Self Shadow=0.0
Center: S elf Shadow=50.0
Bottom: Self Shadow=100.0
Note: Hair casts shadows only f rom spot lights
w ith Shadows turned on. The shadows use only
the Shadow Map method, no matter w hat shadow
type the spot light is set to. You can adjust the
shadow characteristics by
adding hair properties