8
510 Chapter 8: Modifiers
your base object is an editable poly, you can use
tools such as Ring, Loop, and Grow to make a
procedural edge selection, and then CTRL+click
the Polygon button on the Selec tion rollout to
convert the selec tion to polygons. Next, apply a
Mesh Select modifier (not Poly Select), and go
to the Polygon sub-object level; the Mesh Select
modifier inherits the Editable Poly selection. Use
the Named Selection Sets field on the main toolbar
to name the selection, and then use the Mesh Select
modifier’s Copy fu nction on the named select ion.
Finally apply the Hair and Fur modifier, go to the
Poly sub-object level, and paste the selection.
Update S election—Recalculates the area from
which hair is grown, based on the current
sub-object selection, and refreshes the display.
When you access a sub-object level within the
Hair modifier and make a selection, the area of
hair growth doesn’t automatically update. Click
Update Selection to view the results of a change
in sub-object selection.
Tools rollout
Style Hair —Opens the
Style dialog (page 1–524)
,
which gives you direct control of hair styling.
Recomb fr om Splines—Lets you use a spline object
to style the hair. Click this button and then select
an object that is made up of spline curves. Hair
w ill turn the curves into guides and populate each
guide of the selected g rowth mesh with a replica of
the closest curve.
This tool is particularly useful for creating a
specific style and length, such as short hair with
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