8
Hair and Fur Modifier 509
7.
IntheModegroup,chooseNone,andthenplay
the animation again.
The dynamics animation no longer appears.
However, it’s still stored in the stat files, and will
reappear if you choose Precomputed.
8. Make sure Precomputed is on, and then render
the animation.
Inter face
Selection rollout
The Selection rollout provides tools for accessing
different sub-object levels and display settings and
for creating and modifying selections, and displays
information about selected entities.
When you first apply the Hair and Fur modifier
to an object, t he entire object is affected by the
modifier. You can specify that the only part of an
object should grow hair by accessing a sub-object
level and making a selection.
Clickingabuttonhereisthesameaschoosing
a sub-object level in the modifier stack displa y.
Click the button again to turn it off and return to
the O bject selection level.
Face—Accesses Face sub-object level, w hich
lets you select a triangular face beneath the cursor;
region selection selects multiple triangular faces
within the region.
Polygon —Accesses Polygon sub-object level,
which lets you select polygons beneath the cursor.
Region selection selects multiple polygons within
the region.
Element—A ccesses Element sub-object level,
which lets you select all contiguous polygons in an
object by clicking once. Region selection lets you
select multiple elements.
By Vertex—When on, you can select a sub-object
only by selecting a vertex that it uses. When you
click a vertex, all sub-objects that use the selected
vertex are selected.
Igno re Backfacing—When on, using the mouse
to select sub-objects affects only those facing
you. When off (the default), you can select any
sub-object(s) under the mouse cu rs or, regard less
of their visibility or facing. If there are more
than one sub-object under the cursor, repeated
clicking cycles through them. Likewis e, with
Ignore Backfacing off, region selection includes all
sub-objects, regardless of the direction they face.
Note: The state of the Backface Cull sett ing on the
Display p anel does not affect sub-object select ion.
Thus, if Ignore Backfacing is off, you can still select
sub-objects, even if you can’t see them.
Named S ele ction Set
Co py—Places a named selection into the copy
buffer.
Pas t e—Pastes a named selection from the copy
buffer.
For more information, see
Named Selection Sets
(page 1–67)
.
Tip: You can use this to grow hair from an existing
selection lower on the stack. However, because
theHairandFurmodifieroutputsaneditable
mesh, the copied sub-object selection should be
from a mesh-based modifier. For example, if