8
Displace NURBS Modifier (World Space) 501
Custom Sett ings and Subdivision Displacement
are both turned on. They are identical to the
surface approximat ion cont rols (page 1–1241)
for
NURBS surfaces.
Displace NURB S M odifier ( World
Space)
Select a NURBS object. > Modify panel > Modifier List >
World-Space M odifiers > * Displace NURBS
TheDisplaceNURBSworld-spacemodifier
(World Space) converts a
NURBS (page 1–1079)
objectintoamesh. Ifadisplacementmapis
applied to the object, the mesh shows the effect of
the displacement map in viewports. There are two
main reasons for using Displace NURBS:
• As a visualization aid to see the effect of a
displacement map in viewports
When you use Displace NURBS this way,
you usually delete the modifier once you’ve
obtained the effect you want.
• To obtain an editable mesh created from a
displacement map on a NURBS object
TouseDisplaceNURBSthisway,youapplyit
totheobjectthathasadisplacementmap,then
use the
Snapshot command (page 1–438)
from
the Tools menu, and choose Mesh as the Clone
Method.
Snapshot creates a permanently displaced mesh.
As it does for other k inds of objects, Snapshot
also leaves the original, displacement-mapped
object in the scene. After applying Snapshot,
you can delete the or iginal object, or you can
keep it in your scene to use for other purposes.
Inter face
The rollout for Displace NURBS lets you choose
which surface approximation settings are used to
produce the mesh.
Animated Displacement M ap—If you use an
animat ed displacement map on the mesh, turn
on this toggle to have the NURBS Modifier
correctly update the mesh as the displacement
map animates.
Yo u c a n a p p l y a
displacement map (page 2–1352)
using the
Material Editor (page 2–1253)
.
Update M esh—Click to update the mesh if you
have changed the displacement m apping and want
to see the results of the change. The mesh isn’t