8
Using the Modifier Stack 487
Note:
Some modifiers c an be applied only to
certain types of objects.
Modifier Sub-Object Levels
In addition to its own set of parameters, a modifier
typically has one or more sub-object levels that
you access through the
modifier stack (page
1–487)
. The most common of these are a gizmo
and a center.
Gizmo—Displaysinviewportsasawireframethat
initially surrounds the selected object. A gi zmo
acts like a mechanical apparatus that transfers its
modification to the object it’s attached to. To alter
the effect of the mo difier on the object, you can
move,scale,androtatethegizmoasyouwould
any object.
Center—The center is the mo difier’s
pivot point
(page 3–1089)
.Youcanmoveamodifier’scenter,
which alters the effect of the modifier on the object.
Parametric Deformations and Other Mo difie r
Types
One set of object-space modifiers is known as
parametric deformations
(“parametric deforms”
on the Modifiers menu).
Twist (page 1–865)
and
Bend (page 1–541)
are examples. Parametric
deformations a lter the selec tion passed to them
without explicitly depending on topology.
Many other types of modifiers, however, p erform
operations on the explicit topology of sub-object
selections. The Edit modifiers and Select modifiers
are examples. When a topology-dependent
modifier is present on the stack, you c an adversely
affect its results if you visit previous stack
operations and change the number or order of
sub-objects (such as faces or vertices) in the
selection. If you try to do this, a warning alerts
you to the situation.
You can safely edit the stack beneath the
topology-dependent modifier, as long as you do
not add or remove sub-objects from the selection
on which it operates.
Usi ng t he Modi fi er Sta ck
The modifier stack and its editing dialog are the
keys to managing all aspects of modification. You
use these tools to:
• Find a particular mo difier and adjust its
parameters.
• View and manipulate the sequence of modifiers.
• Copy, cut, and paste modifiers b etween objects,
or sets of objects.
• Deactivate the effect of a modifier in the stack,
the viewport display, or both.
• Select a modifier’s components, such as gizmo
or center.
• Delete modifiers.
See also
Editing the Stack (page 1–489)
Modifier Stack Controls (page 3–802)
Modifier Stack Right-Click Menu (page 3–809)
Examining the Modifier Stack
Themodifierstack(or"stack"forshort)isalist
on the Modify panel. It contains the accumulated
history of a selected object and any modifiers you
have applied to it.