8
486 Chapter 8: Modifiers
3.
Apply a modifier to an object.
After you apply a modifier, it becomes active,
and rollouts b elow the modifier stack display
settings specific to the act ive modifier.
To apply a modif ier to a n object:
1.
Select the object.
2. Do one of the follow ing:
• Choose a modifier from the Modifier List.
This is a drop-down list at the top of the
Modify panel.
• ChooseamodifierfromtheModifiers
menu. Like the Modifier List, this menu is
organized into sets.
Not all modifiers appear on the Modifiers
menu.
• If the modifier buttons are visible on the
Modify panel and the modifier you want is
one of them, click the button.
Ifthebuttonsarenotvisiblebutyou
want to use them, click the
Configure
Modifier Sets button (page 3–815)
(below
the modifier stack display) and choose
Show Buttons. A set of buttons with the
names of modifiers appears between the
modifier list and the stack display. Click
Configure Modifier Set s again, choose
the set of modifiers you want to use (for
example, Free-Form Deformations), and
then click the button for t he modifier you
want to apply.
Rollouts are now displayed below the modifier
stack display, showing settings for the modifier.
As you change these settings, the object updates
in viewports.
To dra g a modifier to an object:
1.
Select an object that already has a modifier you
would like to use on another object.
2. Drag the modifier’s name from the stack display
to the object in a view port that you want to use
thesamemodifier.UseSHIFT+dragtomove
the mod ifier, removing it from the original
object and applying it to the new one. Use
CTRL+drag to copy the modifier, creating an
instanced modifier applied to both the original
object and the new one.
Note: The modifier will be displayed in italics in
the modifier stack if you copy the modifier from
one object to another. This is an indication
that the modifier is instanced, meaning that
a change to the modifier parameters of one
object will affect the other.
Using Modifiers
Once you’ve applied modifiers to an object, you
can use the
Modifier Stack (page 3–802)
to find a
part icular modifier, change its parameters, edit its
sequence in the modifier stack, copy its settings to
another object, or delete it entirely.
You can find a complete, alphabetical list of
modifiers i n
List of Available Modifiers (page
1–483)
.
General Guidelines
You can gener ally do t he following with the Modify
panel:
• Modify anything you can select. This includes
any object or set of objects, or any par t of
an object down to the sub-object level. For
example, you can use the Mesh Select mo difier
to select a single face, then apply a Taper
modifier to it.
• Apply an unlimited number of modifiers to an
object or part of an object.
The order or sequence in which you make
modifications is important. Each modification
affects those that come af ter it. See
Using the
Modifier Stack (page 1–487)
.